Pokemon dating sim nintendo, special feature
Help is wanted with everything as long I don't write otherwise.
Up to now, we have 3 dateable girls, which are MistySapphire and Cynthia. I could do that, but you know It has been exactly a year since I've started documenting this projects and judging from the idea thread a little bit more since the idea came to me out of boredom.
Meanwhile I've learned my way of tracing is probably not the way everybody would go on a first try. And I programmed it: Also creating a new olified is faster than creating a new vector bg when needed. Nevertheless I did it because nobody else did, so I guess I'm not the usual guy who says "organisator" when he means "I say things and you all do them!!
Screen language and coding: Until then Brock will stick with 10 for each. This is needed for proper game testing. Loading from the main screen will cause an error. Well, I better do a list of what still needs to be done.
Except for the fact that I won't at this point of time, because there are sure some bugs left AND two, three code designing decisions have to be changed.
Brock, Oak both season 1 please and maybe the shop keeper - Make the missing item vectors, by now we only have pokeball and super potion - Vector backgrounds would be nice instead of olified photographs, but then we would need them for ALL current backgrounds, which are quite a lot.
As soon as I have both, she'll be added.
Besides some minor things, the game is a pretty standart Dating Sim, so you build up your stats and conform the girls to get them to like you. This game can be downloaded and played free of charge.
By the way, this is the Alpha Version, it is almost completely untested, through I hope you won't get to much error messages. I'm also going to make a vector tutorial within the next month because despite the tracing itself it easy I have to make sure people trace the girls in a way we can easily change details.
This is especially important since there could be any number of girls. If you paid for the contents of this game in any way, you were ripped off.
As a programmer, my goal was to keep the programming as general as possible, so that it is extendable. The basic idea is to take a vector and add some layers to build in the expressions.
Coding I'll do that: As I mentioned, I'm the programmer and the organisator. If you do, please report them here.
In this case, or if you want to contact the developers, please write to sos. After saving your game, you have to start a new game and then load your saved progress. However, there is one restriction.
It is written in Ren'Py and Pythonwhere Ren'Py is a visual novel engine written in Python itself, thus the high compatibility. And what is still missing at the moment are certain screens and item vectors.
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By the way, battling is of course possible, but it is not the main component and by now it is only a coin toss. That doesn't change the fact that I still don't want to create GUI or graphics.
It would be stupid if two people would do the same things for a character independent of each other, so that one who claims a part first, get this one.