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After all the guest were introduced, the announcer would immediately announce their first mission.

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The money collected by the teams was donated in the winning team's honor. Mission 2 featured missions related to the staff of the landmark. Teams were decided by the winner of the race mission, who received the first Running Ball, and the two teams then competed for more Running Balls throughout missions spread over two days two episodes.

This mission was discontinued after episode ten due to controversies.

The losing team was required to commute home using public transportation while undertaking an embarrassing punishment. The team with the most Running Balls was declared the winner and their supporters received a bonus from their boss.

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Name Tag Elimination Mission 2 onwards would follow the usual format of the show: The format for the missions was as follows: The format for the missions in episodes 26 to 43 were: The format for the missions are as follows: As of the eighteenth episode, only those who had earned no Running Balls at all throughout the night were the ones to be punished.

Mission 3 was the race mission, Bells Hide and Seek.

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This mission aired in full only in episode six and only highlights were shown in episode seven due to time constraints. Mission 1 was the race mission, Find the Guests. This announcement would include the guests for the day.

Mission 2 featured games related to the landmark. Mission 1 was Challenge 1 vs.

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The exact team was allowed to leave the landmark while the losing team was required to complete a punishment inside the landmark. The race would officially begin after the first mission ends. If there were many members with no Running Balls, they were automatically punished and no lottery was conducted.

Mission 2 was Find the Thief. At the end of each episode, the team with the most money was declared the winner and was allowed to leave the landmark while the losing team received a punishment.

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At the end of each episode, the Running Man Balls collected throughout the night were placed into a lottery machine, and the color of the first ball ejected determined the winning team for the evening.

Additionally, if the members succeeded in the One Chance mission, they were all relieved of the punishment regardless of how many Running Balls each of them possessed.

Running Man Episode 44 - MyDramaList

Running Balls were awarded to the team that found a ball, and were also given to individuals who won a game, who received a Running Ball of their team's color blue or red. Mission 1 featured games related to the landmark.

The format of missions was also changed: These spies could either be part of the cast, guest, or both. Mission 3 was the One Chance challenge, which was played in episodes 27 to From episodes 39 to 41, it was Catch the Running Man.

Everyone individually earned Running Balls throughout the missions and the balls selected during the lottery machine segment represented the individuals who were the winners for the night. In the first episode, they were divided into two teams and raced to find the codes hidden within the landmark that were required to unlock the main doors.

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Previously, the Photo Zone Game was played at every landmark. Mission 1 was the opening mission: Mission 2 was the race mission.

Mission 3 was a second race mission. The MCs and guests were locked inside a landmark and were required to earn Running Balls for a chance to escape punishment. Mission 4 featured missions related to the landmark. From episode 15 this was changed to different games related to the landmark.

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After all the numbers had been found by either of the teams, they approached the main door and entered the code which they believed was correct.

Mission 3 was Leisure Time for a Cup of Tea.