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The recording took an hour and proved to be an emotional experience for both singers and staff.
On hearing of Hiroi's situation, Suyama offered to take on the role, despite there being only a few notable lines. One of the elements Sato concentrated on was portraying the fractious relationship between newcomer Sakura and established star Sumire.
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Tenkai, who sacrificed himself years earlier to prevent Tokyo falling to demons, begins launching successive attacks on the city and then on the Imperial Assault Force itself. Hiroi first approached her in late during a Christmas concert on the recommendation of a mutual friend.
After turning Yoneda's deputy Ayame Fujieda into a demon using her suppressed feelings for Ogami, Satan summons a great fortress from the sea near Tokyo, intent on releasing the population of Hell to overrun humanity. Hiroi told him to write the story like an anime television series.
After Satan's defeat, the final scene varies depending whether Ogami romanced a member of the Flower Division and which member he chose. It was in a very early stage of development and neither the story nor gameplay mechanics had been finalized.
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After talks with staff, the final battle was condensed into a single chapter, bringing the game to its current ten-episode length. Despite his determination to see the project realized, Hiroi put the project aside with no expectation that it would be produced.
His first design was for Sakura. Units have varying movement abilities based on available space and unit statisticsas well as a separate attack range based on their weapon type. They successfully unite their spiritual power to banish Satan back to Hell.
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Initially bemused and hurt by his assignment, it turns out to be a bluff to decide his worth. It was reprinted on June 20,and released as a budget title on February 11, After Tenkai and the Hive of Darkness are defeated, Kuroki Satan reveals himself as the true villain.
Convinced of the project's potential to become a video game, Hiroi presented "Sakura" to multiple game companies, but none of them had confidence in the project.
It was the next step taken by Japan in embracing Western culture and merging it with its own, allowing for political changes and the emancipation of women after a prolonged feudal period.
He was among the first people to offer support for Oji's vision, as few people believed the project would come to fruition. He did not do this because his staff wanted a world that blended real and fictional events.
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Akahori's early work was focused on expanding the narrative and characters based on Hiroi's draft. They were actively referenced during the last battle with the combined final attack of the entire Flower Division. Red Company refused to continue development of the prototype, and it was removed from development.
The only points that had been finalized were its setting, the overall theme of steampunk mecha combat, and a cast of five or six characters. When Akahori first heard the concept before talking with Hiroi he was highly skeptical, but Hiroi convinced him to come on board.
Using a powerful airship, the Imperial Assault Force launch a concentrated attack on Satan's fortress. Teikoku Kagekidan", based on Hiroi's instruction to combine the music of a Super Sentai opening theme with the vocal tone of the opening for Aoi sanmyaku Hiroi selected her for the role based on her experience performing the comedic "handsome man" archetype in kabuki stage performances.
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The decision to remove experience points entirely proved controversial within the team. By it had already developed one or two chapters of the game's combat-based content before Hiroi objected to the direction the game was taking.
Meeting the theater's manager Ikki Yoneda, Ogami learns he has been assigned as a ticket taker.
It was becoming a generic simulation game that deviated from his vision. He becomes embroiled in their personal conflicts and issues. At the time, Suyama had little to no voice acting experience, and was working part-time at Red Company while training as a voice actor.
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In Hot Blood was released on February 22, Irimajiri wanted a unique video game property for the system and had heard positive feedback about Hiroi's work. The designs were meant to communicate the characters' inner thoughts and had to be understandable for players. Dubbing himself "Aoi Satan", he is in fact the true Satanresponsible for controlling the demons and resurrecting Tenkai as his servant.
Production[ edit ] Concept and development[ edit ] Oji Hiroi created the concept for what would become Sakura Wars in Hiroi enjoyed her work, so featured quotes from her poems as subtitles for Sakura Wars titles several times after the first game's release.
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Hiroi pitched his concept for Sumire, and after seeing Tomizawa's performance offered her the role. Hiroi was upset by the proposed cuts, so Tanaka asked how much music the team could manage and was told that one CD's worth of content was enough.
This concept evolved into his wish for Tanaka to score a video game focused on the theater.
It took between one and two months before Hiroi felt competent enough at writing song lyrics. Hiroi also insisted on making frequent changes if Akahori's work did not fall in line with his vision. He followed Hiroi's request that the characters be portrayed as real people.
The role of Iris was originally given to Yokoyama, with Nishihara being considered for the role of Sakura. Hiroi also abandoned this idea as Meiji-era Japan could not allow for the "modern" feeling he wanted.
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The city is being attacked by demons controlled by the Hive of Darkness, a group of black magicians led by the powerful Kuroki Satan and his master Tenkai. Because of this, the cast recorded their lines and songs as the game was developed.
With the basic elements defined, the team continued refining the project for between half a year and a year.